Category: Uncategorized

  • Materials

    Water Material: – colors and transparency affected by depth of object (underwater) relative to the surface.– vertex displacement adds waviness– scrolling normal maps for texture and light reflection Lava Material: – scrolling UVS for Lava flow– Normal, Emissive and Height map all derived from one texture input!– scrolling Vertex Displacement for texture.

  • Balrog FX

    Based on the Balrog from Lord of the Rings, I recreated some of the smoke and fire effects you’d see in the movie. (model, music, and anims were already provided). This was achieved in Unity using Particles and smoke flipbooks via VFX graph, as well as by authoring an emission map for the model. I…