Category: 3D Art
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Jump Kick Animation in 3DS Max
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I worked on UI Concepting and implementation for the game Defenestration simulator, I made and implemented the graphics a shattered glass-themed pause menu animation. Shatter Process To achieve this, I started with a rigid body simulation in blender. I baked the keyframes for this animation and made a non-simulated shard that I could assign multiple…
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I animated this rig to move like a deer in 3DS Max 🙂 Walk Idle Attack
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I made this project as a quick narrative kit bash based on the liminal experience of walking home when the Johnson Center (my primary study spot) closes.