Category: 2D Art
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I worked on UI Concepting and implementation for the game Defenestration simulator, I made and implemented the graphics a shattered glass-themed pause menu animation. Shatter Process To achieve this, I started with a rigid body simulation in blender. I baked the keyframes for this animation and made a non-simulated shard that I could assign multiple…
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Here you can see a “Mana Still” that I designed, along with my ideation process:
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I made these material cubes in Adobe Photoshop
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I reskinned a game in Unity Engine using my own created 2d assets, as well as using a 3d to 2d spritesheet pipeline for the character. You can also see the visual design brief that I created here, before making assets.